OS4 DepotLogo by Marko 
(anonymous IP: 3.144.38.184,2258) 
 HomeRecentStatsSearchSubmitUploadsMirrorsContactInfoDisclaimerConfigAdmin
 Menu

 Features
   Crashlogs
   Bug tracker
   Locale browser
 

 Categories

   o Audio (343)
   o Datatype (51)
   o Demo (203)
   o Development (602)
   o Document (24)
   o Driver (97)
   o Emulation (148)
   o Game (1011)
   o Graphics (500)
   o Library (118)
   o Network (234)
   o Office (66)
   o Utility (932)
   o Video (69)

Total files: 4398

Full index file
Recent index file

 Links

  Amigans.net
  OpenAmiga
  Aminet
  IntuitionBase


Support the site


 Readme for:  Graphics » Misc » terrain.lha

Terrain

Description: a small landscape generator/toy
Download: terrain.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 24kb
Date: 28 Nov 2009
Author: Alan Buzbee, AmigaOS 4.x compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spotup/gmail com
Requirements: Allegro
Category: graphics/misc
License: Other
Distribute: yes
Min OS Version: 4.0
FileID: 5176
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 395  (Current version)
395  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

Show comments Show snapshots Show videos Show content Show crashlogs Replace file 
3d Movement
-----------
Cursors and A/Z for rotation
SHIFT Cursors to place the image
SHIFT A/Z for zoom

All keys are in the menu on the left of the screen. The following is just a
summary of the more important keys.


Terrain Steps:

1. Generate a terrain map (key 'm').  Toggles between two settings for island
numbers.

NOTE: SHIFT affects the keys, e.g. the key increases levels, SHIFT+key decreases
levels.

2. Set water depth and water shallow levels and set beach height

4. Cast it to 3D by pressing 'g'

5. When you are happy normalise it (pressing 'n') to remove the squareness of
the detail

6. Smooth it to blend the terrain (pressing 'v')

7. Note, 5/6 can be done multiple times, but too much smoothing has an adverse
affect.

8. Change the height of the land by pressing 'f' (flatter) or 'SHIFT f' (higher)



Terrain algorithms by Alan Buzbee.

Copyright © 2004-2024 by Björn Hagström All Rights Reserved