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Project StarFighter 1.6 This is my first port of a game to Amiga OS4. First of all I would like to thank Juha Niemimaki for the incredible work done by porting SDL2 libraries on the Amiga, without which the porting of this game would not have been possible. I would also like to thank Michael T. for helping with the compiler and various options. It has a fantastic knowledge of all aspects of the gnu C/C++. In addition, I would also like to thank Parallel Realities for making available the beautiful game as open source, as well as the current game developer (http://starfighter.nongnu.org/index.html.) So far the story: In the year 2579, the intergalactic weapons corporation, WEAPCO, has dominated the galaxy. Bainfield guides Chris and his friend Sid Wilson on Their quest to freed the galaxy from the clutches of WEAPCO. Along the way, you will encounter new foes, make new allies, and assist local rebels in strikes against the evil corporation. Please visit the website for more information http://starfighter.nongnu.org/index.html. Amiga version: The Amiga version currently supports the following rendering methods: Software rendering (The game starts in software mode for compatibility reason. Use the option to choose accelerated renderer) Compositing-VSync (Limited by the Monitor's vertical refresh) Amiga OS compositing :-) Installation: Unpack to a folder Run "starfighter" Playing the game Keyboard cursor keys to control the ship Right CTRL to fire Space bar - Launches a missile Amiga input joypad supported. Mouse supported For full instruction please check the doc files in the main game folder. Requirements Sam440 ep 667 Mhz 512 MB on-board video card 60 MB HD space Sound card Please reports any bug and malfunction to dc_amiblit()msn.com |
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