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 Readme for:  Game » Shmup » kuklomenossrc.lha

Kuklomenossrc

Description: Kuklomenos sources
Download: kuklomenossrc.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 396kb
Version: 0.2.3.2
Date: 15 Sep 2008
Author: Martin Bays, AmigaOS 4.x compile by Spot / PFP
Submitter: Spot / Up Rough
Email: spot/triad se
Category: game/shmup
Replaces: game/action/kuklomenos-src.lha
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 4056
 
Comments: 0
Snapshots: 0
Videos: 0
Downloads: 190  (Current version)
205  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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O    O                        O     O
                   o           o                  o            o
 
                  o             .               .               o
                                                               
                    .                  .____.        _______   .
 ._______________________.___________  |    |__   .__\__.   \  ____.___________.
 |     __     /   ___    |    __    /__|___ __/___|__ _ |  \ \|    |     __    |
 |    |_/    /    \_|    |    |/   /   ___/ |     __//  |___\      |    |_/    |
 |    ______/|___________|____|\_______|__________|_____|    \_____|_____      |
 |____|                                                              /_________|
                                      F O R                 .____.
       .________________________ _____________._____________|    |__
       |     __     /   __     /_\     __     |    ____/____)    __/______
       |    |_/    /    |/    /   \    \_|    |    __/ |    |    |_/     /
   .   |    ______/_____|\_________\__________|    |   |____|___________/    .
       |____|                                 |____|
  o                       .                              .                    o
            
   o                    o         P R E S E N T S          o                 o
                     
         O        O              KUKLOMENOS [AOS4]              O       O



                         PORTED BY .................... SPOT
                         SUPPLIED BY .................. SPOT
                         TYPE ......................... GAME
                         REQUIRES ...................... SDL

                         NEW IN THIS VERSION:
                         'AMIGA MACHINES' SOUNDTRACK BY
                         SKOPE / UP ROUGH ADDED BY SPOT.
                         UPDATED TO VERSION 0.2.3.2,
                         WHICH IS SPEED OPTIMIZED. SO,
                         ENJOY FASTER GAMEPLAY AND MUSIC.


Kuklomenos-0.2.3.2
==================
Released under the GPLv3 by Martin Bays (mbays()sdf.lonestar.org) 2008

Dependencies
------------
    sdl
    sdl-gfx


How to play - very short version
--------------------------------

Keys: cursors, 1234.
Aim: to not die.

The rest you can figure out, maybe. If not, see below.

The plot
--------

Peace reigns. We guard the Nodes. Years pass.
Evil comes! Evil seeks the power of the Nodes!
We must defend the Nodes. Evil must not extract their power!
If it is the only way, we must destroy the Nodes ourselves!
It is the only way.


How to play - less short version
--------------------------------

Use the cursor keys (or 'hjkl' or 'htns') to aim, and the numbers 1, 2 and 3
to shoot.

The encroaching Blobs of Evil will kill you if they hit you.

Evil wants to control the triangular Nodes. It will send big blue armoured
Blobs of Evil to infest them.

You can control the Nodes yourself - press '4' to send a Capture Pod out.

Whoever is in control of a Node gets bonuses - see the list below.

Evil extracts from Nodes it controls, filling the cyan bar in the top right.
If it fills the bar, it will launch a deadly Wave of Mutilation!

Disinfect an infested Node by shooting the Blob of Evil before it manages to
put up a shield, or by sending a Capture Pod.

If you keep control of a Node for a while, it will start to pulsate. It is
then primed for destruction, and a red shot will destroy it.

YOUR AIM: to destroy 4 of the 6 Nodes. Evil will then give up and leave.


Further details
---------------

Aiming:
The closer together the red lines, the better your aim.
Your shots will fire between the two bright red lines approximately two thirds
of the time, and between the dark red lines about 95% of the time.
When your aim is sharp, you turn slower and can see less of the arena.
Pressing 'down' will de-aim.
Pressing 'up' will zoom out so you can see what's going on without losing much
of your aim.

Display:
You can toggle zooming with 'z' - though your vision will still be restricted
when aiming. You can toggle rotation of the arena with 'r'.

Heat:
Shooting or sending out a pod increases your heat, as indicated by the
red bar in the top left. You can't shoot while doing so would cause
overheating.

Shields:
While your heat is at 0, you will slowly add to your shield. Each hit
by a Blob will take off one layer of shield. The current level is indicated in
the top left.

Node powerups:
    When you control them:
 Red, Yellow, Green:
     increases the speed of the corresponding colour of your shots, and
     decreases the reload time and heat cost;
 Blue:
     improves your Capture Pods, including decreasing the time it takes
     to prime a Node for destruction;
 Cyan:
     increases shield charge rate;
 Magenta:
     improves aim.
    When Evil controls them:
 Red, Yellow, Green:
     increases the speed and general nastiness of the corresponding
     colour of Blob;
 Blue:
     increases speed and rate of shield-charging and healing of the
     blue Blobs;
 Cyan:
     increases rate of extraction from Nodes;
 Magenta:
     causes the Blobs to occasionally unpredictably reverse their
     direction of spiraling.

Rating:
The better your rating, the stronger the force Evil will send to fight you.
Your rating improves when you win games and diminishes when you lose them. Can
you make it to Elite? No, me neither.


Command-line Options
--------------------

Run with -h for a list.


If you get a low frame rate:
----------------------------

For reasons as yet undetermined, SDL sometimes fails to pick the correct
colour depth for the display, resulting in poor performance. If you have
problems, try running with command-line options '-b 16', '-b 24' and '-b 32'
in turn - one of them may run faster. Anti-aliasing and displaying a grid both
adversely affect performance; try toggling them with 'a' and 'g' respectively.


All Keys
--------

cursor left/right; h/l; h/s: turn left/right
cursor down; j; t: de-aim
cursor up or k or n: glance back
1,2,3: fire
4: launch capture pod

p: pause/unpause
q: quit

z: toggle zooming
r: toggle rotation
g: toggle grid
a: toggle anti-aliasing

[, ]: alter fps
+, -, =: alter game rate



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