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... What is it ... This is the port of FrikingShark to AmigaOS4 over gl4es (which works over ogles2 & warp3dnova). To have good performance and no visuall glitches, you should have as a minimum: ogles2.library : >= 3.1 Warp3DNova.library : >= 1.83 RadeonHD : >= 3.7 or RadeonRX : >= 2.4 with Prefs:PowerManagment set to HIGH Actual code with all the AmigaOS4 and other changes can be found at https://github.com/ptitSeb/friking-shark ... How to run and how to play ... Just unpack and double-click on an icon. By default, it runs in 1450x840 window mode. For switch between window/fullscreen change Resources/Scripts/GameGUI.cfg, fullscreen variable (0 for window mode, 1 for fullscreen). For fullscreen the game will clone your current WB screen size. ... Performance note ... By default, you play with Game's shaders enabled, and you will have no issues at all. But if you will try to play without inbuild shaders, so to use the only gl4es generated ones (by changing Resources/Scripts/GameGUI.cfg/ItnoreShaderSupport to 1). Then you will meet with some micro freezes that happen when you meet new objects: that happens because gl4es need to calculate/compile/link new shaders for changed states. So better use shaders always. The FPS values at the beginning of level 1 on my x5000/020 with Radeon RX 560, ogles2.library 3.11 and Warp3DNova.library 1.85: without shaders: 145 FPS with shader: 110 FPS Be sure you have the latest ogles2.library, warp3dnova.library, and Radeon HD or Radeon RX drivers, or your FPS will be worse ... ChangeLog ... V1.3 (15-04-2021) -- rebuild with fresh gl4es from April 2021, which give +5 fps to a whole gameplay -- working with all inbuild shaders now. Mean no micro-pauses at the beginning and better visual effects. Shaders enabled by default now (Resources/Scripts/GameGUI.cfg/ItnoreShaderSupport=0) -- much-improved speed when original game's shaders in use (in original win32 version when shaders in use FPS is worse in compare when they not, for us it better now) -- recompiled with GCC 10.3.0 -- updated readme to be relevant V1.2 (17-10-2019) -- rebuild with fresh gl4es with enabled VBO support, which give +10 fps to a whole gameplay -- rebuild with latest SDL2 with disabled debug output completely -- readme you reading now changed to be up2date and with fixed grammars V1.1 (25-04-2019) -- fixed iconification support -- enabled FPS counter code (press "f4" in a game), ogles2.library 2.8 minimum or you will have crashes. -- rebuilt with enabled LTO -- by default start in window mode (to switch back to a fullscreen, change in Resources/Scripts/GameGUI.cfg , fullscreen=0 to fullscreen=1) V1.0 (23-12-2018) -- initial amigaos4 release ... Thanks to ... to Daniel for OpenGL ES2 and all his help with everything: http://www.goldencode.de/ to Hans for Warp3DNova and all his help with everything: https://keasigmadelta.com/ to ptitSeb for gl4es and all his help with everything: https://github.com/ptitSeb/gl4es/ to Capehill for glSnoop, actual SDL1 and SDL2 ports, and all his help with everything: https://github.com/AmigaPorts/SDL (c) kas1e, 2021 |
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