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... What is it ... This is the port of "Eldritch" to AmigaOS4 which works directly via ogles2 & warp3dnova. To have good performance and no visuall glitches, you should have as a minimum: ogles2.library : >= 3.1 Warp3DNova.library : >= 1.85 RadeonHD : >= 3.7 or RadeonRX : >= 2.4 with Prefs:PowerManagment set to HIGH Game developed by David Pittman and published by Minor Key Games. A few years ago it was open-sourced, and with big help of ptitSeb in terms of big-endian and amigaos4 changes it's now possible to play on AmigaOS4 as well. The latest-current source code can be found on my GitHub account there: https://github.com/kas1e/Eldritch You also can report your bugs on the same page. ... How to run and how to play ... By default game running in 1280x800 window mode. Just unpack the game and double-click. Everything else will be self-explained, and intuitive. ... Performance note ... On x5000/020 with Radeon RX, in 1920x1080x32 you have from 20 till 60 FPS across all the game. You can see the video in action to know what to expect: https://youtu.be/CT8vdqkzRLE ... Warnings ... 1). There is a known issue with the colors in the game. They not everywhere of the expected look. Hope to be fixed in the next bug-fix release. 2). Speed in some places with a lot of the enemies on screen can drop pretty bad, that hope to be fixed once DMA in graphics drivers will be added and by further code optimization in the game itself. ... ChangeLog ... v1.00 (first amigaos4 release): -- directly using opengles2.library -- builded with gcc 10.3.0 with -flto -- gazilion of big-endian fixes and changes. -- amigaos4 specific changes ... Thanks to ... to Daniel for OpenGL ES2 and all his help with everything: http://www.goldencode.de/ to Hans for Warp3DNova and all his help with everything: https://keasigmadelta.com/ to Capehill for glSnoop and actual SDL1, SDL2 ports and all his help with everything: https://github.com/AmigaPorts/SDL to ptitSeb and his son to working on Big-Endian and AmigaOS4 specific changes. (c) kas1e, 2021 |
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