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 Readme for:  Game » Puzzle » minesweeper2.lha

Minesweeper2

Description: A clone of MS minesweeper.
Download: minesweeper2.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 648kb
Version: 2
Date: 29 Oct 2006
Author: Daniel D'Agostino, AmigaOS 4.0 compile by Spot / Up Rough
Submitter: Spot / Up Rough
Email: spot/triad se
Category: game/puzzle
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 2240
 
Comments: 1
Snapshots: 0
Videos: 0
Downloads: 283  (Current version)
283  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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Minesweeper 2 Documentation

 By Daniel D'Agostino, © 2006


 Contents

How to play
Customising your game
Limitations
Changes from the original game


 How to play

 The goal is to clear all the squares that don't have a mine.

Left-click to clear a square.
When you click on a square, a number shows you how many mines are adjacent.
If there are no mines adjacent, then the adjacent squares will be cleared.
If you hit a mine, you lose.
Use flags (right-click) to mark locations where you think there is a mine. If
you accidentally click on a flagged square, you will not hit the mine beneath.
If all the mines adjacent to a number have been flagged, you can click both 
the left and right mouse buttons at the same time on the number to clear the 
remaining adjacent squares.
To start a new game, click on the little face at the bottom or press F2 or N.
You cannot hit a mine on your first click.


 Customising your game

Running your game from the command line allows you to customise your game as 
you want, allowing you to set the width and height of the grid, the number of
mines there are, choose a predefined mode, or even cheat.

You can run Minesweeper normally by simply typing minesweeper and pressing
Enter.
The default mode is the Expert mode.

However, you can use additional parameters that allow you to customise your
game. 
The following parameters are possible:

width - defines the width in tiles of each row
height - defines the height in tiles of each column
mines - defines the number of mines on the field
mode - selects a predefined mode
cheat - allows you to see where all the mines are placed


Each parameter must be followed by an equals sign (=), which in turn must be 
followed by an appropriate value. The values of width, height and mines must be
a 
number. The value of mode must be either beginner, intermediate or expert. If
you
want to turn on the cheat, its value must be set to true.

You can use any combination of these parameters, and there is no particular
order in
which you must write them. Keep in mind that while setting the mode will set the
width, height and mines, setting either width, height or mines separately will 
override what is set by the mode.


 Here are some examples:

minesweeper width=50 height=20
minesweeper mode=beginner cheat=true

If you want to keep some settings, you can create a batch file and store them
there, 
and this will allow you to run the game with those settings whenever you want,
by 
just double-clicking on the batch file.

 To create a batch file, create a text file with the extension .bat. Then just
type
whatever you would type in the command line. For example, you can create a file
called
intermediate.bat with the following content:

minesweeper mode=intermediate


Limitations

If you were free to set any values you wanted for the game, you would end up
with 
unexpected crashes. The following limitations have been set:

Your width and height cannot be less than 9 tiles long.
There can be up to (area-1) mines. If you could have more, crashes would occur.


 These limitations have only been set to avoid crashes that may be flaws within 
the program. You can raise the field area to the sky and make it too big to fit
on 
your screen, and you can abuse it like this as much as you want, 
but you do so at your own risk.


 Changes from the original Microsoft Minesweeper

Right-clicking twice won't bring up a question-mark. That was useless.
Expert mode has 100 mines, not 99.
The flag counter counts how many flags have been used, not how many are left to
be used.


 Changes from my Minesweeper 1

Game does not use 100% CPU.
Tiles react when you hover over them with your cursor.
The newgame icon is different and changes expression with certain actions.
Clicks are taken into account when you release the button, not as soon as you
click.
Clearing empty areas works.
The timer does not have a smooth transmission between seconds... this prevents
100% CPU usage.
Beginner mode and minimum dimensions is 9x9, not 10x10.
Expert mode has 99 mines like in the original Microsoft Minesweeper.
Minefield can handle area-1 mines, instead of needing a mine density ratio
(area/mines) > 4.5.

   .___________________________________________________________.
   |                                                           |
   |       A M I G A   O S   4 . 0   C O M P I L E   B Y       |
  ._______                                        .______.     |
  |  ____/________________________________________|      |__   .
._|____._         |      ._       |      ._       |       _/______.
|      |/         |      |/       |      |/       |      |/       |
|                 |      _________|               |               |
|_________________|______|spt/up  |_______________|_______________| 
   .                                                           .
   |                                                           | 
   |   I am in a shitty economical situation, so if you feel   | 
   |  that what I do is  worth anything, use paypal to donate  |  
   |         to my email addy, spotATtriadDOTse, thanx!        | 
   |                                                           | 
   |                    Spot / Up Rough 2006                   | 
   |___________________________________________________________|




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