Logo by Browallia (anonymous IP: 3.14.145.167,2258) | ||||||||||||||
| ||||||||||||||
Audio (343) Datatype (51) Demo (203) Development (602) Document (24) Driver (97) Emulation (149) Game (1011) Graphics (500) Library (118) Network (234) Office (66) Utility (932) Video (69) Total files: 4399 Full index file Recent index file
Amigans.net OpenAmiga Aminet IntuitionBase
Support the site
|
O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O FUN FIELD [OS4] O O A CUTE TWO PLAYER CO-OP PUZZLE GAME PORTED BY .................... SPOT SUPPLIED BY .................. SPOT TYPE ......................... GAME REQUIRES .......PYTHON, PYGAME, SDL - --- -------------------------------------------------------------------- -- - tgfcoder's Fun Field - 1.0 Jordan Trudgett (tgfcoder) Description NOTE: The graphics is NOT mine. The music is from http://entropymusic.com/ (free music) I will release the source-only version soon, however there is also a copy of the source with the Windows Binary archive. Controls PLAYER 1: Arrow Keys Player 2: WSAD R: Restart Level Escape: Quit Goal Open all chests and meet up (both stand on the same square) to finish a level. Restrictions Fenceposts and chests cannot be walked through (solid walls) Rocks can be pushed if there is nothing behind them Small fenceposts will become a normal fencepost after walking over them once. (First appearance is in level B-1) Notes The game quits after finishing the last level. Do make your own levels, in the Levels/ folder. The first line is the level name, then the dimensions, then the map as ASCII. 1 or 2: Player start position #: Wall $: Treasure chest o: Rock < > ^ , / v _ V: Side barriers (see existing level for usage) The levels are played in lexicographical order, so Bob.txt would come before Level000.txt would come before Level999.txt. This game was made from scratch in 5 hours, the graphics (bar a few) are NOT mine, and neither is the music. The sound was ripped from Ardentryst. Free music featured in the game is "Footsteps" from http://entropymusic.com/ ENJOY! |
Copyright © 2004-2024 by Björn Hagström All Rights Reserved |