Logo by Alessandro Bacchia (anonymous IP: 18.221.59.121,2258) | ||||||||||||||
| ||||||||||||||
Audio (343) Datatype (51) Demo (203) Development (602) Document (24) Driver (97) Emulation (149) Game (1011) Graphics (500) Library (118) Network (234) Office (66) Utility (932) Video (69) Total files: 4399 Full index file Recent index file
Amigans.net OpenAmiga Aminet IntuitionBase
Support the site
|
O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .__\__. \ ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | \ \| | __ | | |_/ / \_| | |/ / ___/ | __// |___\ | |_/ | | ______/|___________|____|\_______|__________|_____| \_____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_\ __ | ____/____) __/______ | |_/ / |/ / \ \_| | __/ | | |_/ / . | ______/_____|\_________\__________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O WHICH WAY IS UP? [OS4] O O A NICE PLATFORM GAME PORTED BY .................... SPOT SUPPLIED BY .................. SPOT TYPE ......................... GAME REQUIRES .............. PYGAME, SDL - --- -------------------------------------------------------------------- -- - Which Way is Up? README ======================= You're playing version Beta 0.7.9. CREDITS & CONTACT: Main developer: Olli Etuaho Home page: http://www.hectigo.net/ E-mail: admin at hectigo.net Debian package maintained by: Miriam Ruiz Home page: http://www.miriamruiz.es/weblog/ E-mail: webmistress at miriamruiz.es DEPENDENCIES: You might need to install some of these before running the game. The dependencies are for the Python source code version - they are not needed for running the Windows binary. Python: http://www.python.org/ PyGame: http://www.pygame.org/ RUNNING THE GAME: On Windows or Mac OS X, locate the "run_game.py" file and double-click it. If you're using the Windows binary, double-click on main.exe. Otherwise open a terminal / console and "cd" to the game directory and run: python run_game.py HOW TO PLAY THE GAME: The game gives you some instructions as you start playing. Controls reference: KEYBOARD: Left/Right Move Z or Up Advance game dialogue Jump - the longer you hold down the button, the higher the character jumps Down Interact with the environment, pick up objects P Pause game JOYSTICK OR GAMEPAD WITH 2 OR MORE BUTTONS: Left/Right Move Button 1 Advance game dialogue Jump - the longer you hold down the button, the higher the character jumps Button 2 Interact with the environment, pick up objects JOYSTICK OR GAMEPAD WITH LESS THAN 2 BUTTONS: Left/Right Move Up Advance game dialogue Jump - the longer you hold the pad or joystick, the higher the character jumps Down Interact with the environment, pick up objects MENUS: ESC Main menu / Quit Up/Down Navigate the menu Enter/Z/Button 1 or 2 Choose menu option Oh, and one more thing - if you don't find the game challenging enough as it is, try maximize your score by getting through it without losing any health at all. This could be damn hard at some points, but it's always possible! Improving speed records also provides some additional challenge. KNOWN BUGS/ISSUES: - Some minor collision detection related bugs and annoyances - especially regarding corner-to-corner-collisions. - The player may get stuck if jumping over the top when the level is about to rotate. SPEEDRUNNING: The game implements an accurate frame-based timer, which records the total time player uses to complete all the levels in a world. The current FPS is set at 24, so you get the time in seconds by dividing the final time in frames by 24. Fading effects and scripted events with dialogue don't increase the timer, so the dialogue setting shouldn't considerably affect the final time. Of course, mid-level events may still interrupt the gameplay. At the moment the game is still in beta, so changes to the levels and gameplay are possible. Thus, records made with the current version might be better than what is possible with upcoming versions. ADDITIONAL INFORMATION: The game has a home page at http://hectigo.net/puskutraktori/whichwayisup/ Information about creating your own levels can be found in data/levels/creating_levels.txt The game saves unlock data etc. to the user's home directory. In Linux, this is usually: ~/.wwisup In Windows XP/2000, this is usually: C:\Documents and Settings\User\Application Data\Wwisup COMMAND LINE PARAMETERS: -l level_name Start up from the level specified. -v Verbose mode - error messages appear in the console, not just the log file. -dev Developer mode. Enables editing the official levels and also activates verbose mode automatically. DEVELOPER KEYBOARD COMMANDS: F10 Rotate level - chooses direction automatically. Only available in developer mode. LICENSE: All game code is licensed under the GPL 2.0. http://www.gnu.org/licenses/gpl.html All game content, sounds and graphics are licensed under Creative Commons 3.0 Attribution license. http://creativecommons.org/licenses/by/3.0/ The included Bitstream Vera font is licenced separately. For more information, see http://www.gnome.org/fonts/ |
Copyright © 2004-2024 by Björn Hagström All Rights Reserved |