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Super Mario Clone FX (AmigaOS4) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Yay, it's me again with another SDL port ;) This time with "Super Mario Clone FX", a 2D jump&run game with many nice features: - In-Game Level Editor Activated by F8 in the game. You can insert any graphic file as a background or massive sprite in the game. Many standart graphics like hedges and ground sprites are included. You can insert enemys, set the player's start position on the level, insert active sprites, and create half-massive sprites which the player can jump through, but can not fall through. - Multiple Levels Each level ends with gate, press up to go to the next level. - Multiple Mario Stages Includes small mario, Normal Mario, and SUPER MARIO. Advance to the next stage by getting fire plants and mushrooms. These items can be obtained by jumping into question mark boxes. - Overworld Get an aerial perspective between levels, just like the World Map in Super Mario World. - Great Sounds and Music High quality Ogg music and sounds for the EXTRA mario game feeling. - Save and Load Save anytime from the game menu. Then load whenever you want. - Get Extra Lives By getting 100 coins or finding the Green Mushrooms. 1) Installation & Start Just copy the extracted Folder somewhere on your computer and start "smclone" via its icon. 2) Documentation In the manuals/ directory you can find the original RTF documentation. Please have a look for gameplay instructions. 3) Notes There is a bug when switching from Fullscreen to Window more respectively, which causes havoc in the background and transparency. If you restart "smclone" after switching the display mode all is fine again, so i decided not to bother hunting this bug. Please be aware that SDL for AmigaOS4 (and Super Mario Clone FX itself) is work in progress and therefore there might occur one or another problem. For more information on Super Mario Clone FX please visit the project website: http://smclone.arturh.com/ Have a lot of fun! Costel 'Cyborg' Mincea <cyborg()embyte.net> |
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