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 Readme for:  Game » Platform » holotzcastle.lha

Holotzcastle

Description: A nice oldskool opengl platformer
Download: holotzcastle.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 4Mb
Version: 1.3.14
Date: 17 Jul 2010
Author: Juan Carlos Seijo Pérez, AmigaOS 4.x compile by Spot / PFP
Submitter: Spot / Up Rough
Email: spotup/gmail com
Category: game/platform
License: GPL
Distribute: yes
Min OS Version: 4.1
FileID: 5709
 
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Comments: 0
Snapshots: 1
Videos: 0
Downloads: 274  (Current version)
274  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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                       O    O                        O     O
                   o           o                  o            o
 
                  o             .               .               o
                                                               
                    .                  .____.        _______   .
 ._______________________.___________  |    |__   .__\__.   \  ____.___________.
 |     __     /   ___    |    __    /__|___ __/___|__ _ |  \ \|    |     __    |
 |    |_/    /    \_|    |    |/   /   ___/ |     __//  |___\      |    |_/    |
 |    ______/|___________|____|\_______|__________|_____|    \_____|_____      |
 |____|                                                              /_________|
                                      F O R                 .____.
       .________________________ _____________._____________|    |__
       |     __     /   __     /_\     __     |    ____/____)    __/______
       |    |_/    /    |/    /   \    \_|    |    __/ |    |    |_/     /
   .   |    ______/_____|\_________\__________|    |   |____|___________/    .
       |____|                                 |____|
  o                       .                              .                    o
            
   o                    o         P R E S E N T S          o                 o
                     
         O        O             HOLOTZ CASTLE [AOS4]             O       O

                             A FREE DUKE NUKEM REMAKE


                         PORTED BY .................... SPOT
                         SUPPLIED BY .................. SPOT
                         TYPE ......................... GAME
                         REQUIRES ...................... SDL

- --- -------------------------------------------------------------------- -- -

Holotz's Castle - Manual
------------------------

HISTORY:
08/02/2005 - Second edition.
24/10/2004 - First edition.

1. Quick Start

  1. Unpack holotzcastle.lha
  2. After the extraction process, a folder named Holotz_Castle appears.
  4. Double click Holotz_Castle
  5. Enjoy!

  NOTA: To create an application short cut is necessary to fill the field 'Run
in' the
   full path to the HC folder, in the short cut properties dialog.


2. Walk-around

  To show the help in the main menu or playing, press F1. Th ehelp is not
available during the dialog
   scenes.

   The first two scenes you see when you select 'New game' in the main menu is a
dialog between Ybelle and
   Ludar, the main characters of the game. 
  
  You can skip the dialog balloons by pressing space. You can skip the entire
scene by pressing enter. 

  You can switch to the main menu whenever you want while playing but then if
you select the option 'Continue game' 
  you will start at the beginning of the last level played.
   Said this, as a rule of thumb: if you want to save, do it when you just
entered a new level.

  To pause a game and relax, press 'p'. Pressing 'p' again gets you back to the
game.

   At the third level you can control Ybelle. Try moving it with the arrow keys.
Try jumping with the space bar.
   The more you keep pressed it the more you can jump.

  The remaining time to complete a level is displayed in the top left corner of
the screen.
   
  The remaining objects to unlock the exit of a level are displayed in the top
right corner of the screen.

  When you collect all the objects, the exit activates (it moves faster) you
have to move toward it and when you
   are bellow, jump to exit the level.
  
  If you find too hard or too easy the levels, try to adjust the difficulty in
the main menu (Options > Difficulty).

3. HCed

 HCed is the level editor for Holotz's Castle.

 To launch it:
  - In Linux, run './holotz-castle-editor'
   
  - In Windows, double click over the icon holotz-castle-editor.exe

 Main window:

  The title of the window contains the file being used when you save the current
level.

  In the left side are shown the icons:

   - Normal floor
   - Continuous floor
   - Ladder
   - Bar
   - Breakable floor
   - Object
   - Rope
   - Start position
   - End position
   - Enemies
   - Save
   - Load/Create story
   - Exit
  
  Under those, there are these indicators:
   
   - Level time.
   - Gravity.
   - X Speed.
   - Y Speed.
   - Jump amount.
   - Map size (rows x columns)
 
 Mouse:

  Left button: Draws the current object in the map.
  Central button or left & right buttons at the same time: Deletes the object
under the pointer.

 Keys:

  c : adds blank column to the right
  Shift + c : removes column to the right
  Ctrl + c : adds blank column to the left
  Ctrl + Mayús + c : removes column to the left
  r : adds blank row bellow
  Shift + r : removes row bellow
  Ctrl + r : adds blank row upside
  Ctrl + Mayús + r : removes row upside
  + : increase time (based upon hardest difficulty level)
  - : decrease time
  g : increase gravity
            Shift + g: decrease gravity
  x : increase x speed
            Shift + x: decrease x speed
  y : increase y speed
            Shift + y: decrease y speed
  j : increase jump amount
  Shift + j : decrease jump amount
  
  With object/rope/start pos./enemy:
   Ctrl - Adjusts to map.
  
  Adding ropes:
   Select rope icon.
   Position rope in map.
   Without realeasing the left mouse button, press 'Alt'.
   Mover updown mouse to set rope length.
   Without realeasing the left mouse button, press 'Shift' to adjust the rope
period.

4. FAQ

   Q. I double-click on HC.exe but nothing happens!
   A. Open the file called stderr.txt in the same folder (or check the console
messages under Linux).
      The last lines tell the problem initializing the game. Find a solution in
the rest of the FAQ
      for your problem.

   Q. The game runs slowly what can I do?
   A. Select a lower resolution video mode in the main menu:
      Options > Video > Size > [mode] 
      Maybe your graphics card supports 320x200 mode, that's a chance to 
      revive the feelings of the old-fashined video games.

   Q. I'm running Linux with ALSA but don't hear any sound.
   A. By default ALSA mutes the sound. Try to check the volume with alsamixer or
aumix or kmix.
      If another application is using the the sound device you will not be able
to hear sounds
      until you close it.

   Q. Sound under Windows is fake!
   A. Despite the fact that the soundtrack is not very audible by itself :D,
maybe the problem is
      in the drivers of your soundcard. Get the last version of them and try
again.

   Q. In 8 bpp mode some parts of the level are black at all!
   A. That error is fixed in v1.2 on higher, check the web (www.mainreactor.net)
for the last release.

  Q. I didn't find an answer to my problem in this FAQ, what should I do?
  A. You can e-mail me to the direction bellow. Don't forget to attach the file
called stderr.txt which is
      in the same folder as the executable (HC.exe). It contains information
about your graphics card and
      the problem with the game.
   
  Q. I'm an artist/musician/programmer/producer/90-60-90-model and I want to
contribute to the cause. What can I do?
   A. Oh, you can e-mail me at the direction bellow (if you are model we have to
have a personal date first :) )


Juan Carlos Seijo Pérez (jacob()mainreactor.net)



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