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Static (cross) builds can still be downloaded as dailies/nightlies from https://buildbot.scummvm.org/#/snapshots or far more infrequently as full plugin builds from https://gofile.me/7hB4K/aX7Wwl2aY (Both won't work with Amiga browsers!!!) NOTE: There is a known issue with audio buffer calculation. The internal calculation sets the buffer to 1024. This setting however is known to be too low and can lead to audible "thuds" in numerous games while music/audio plays. To fix it, either let ScummVM create a fresh .ini file or manually add below setting to scummvm.ini (anywhere beneath [scummvm]) audio_buffer_size=2048 A word to the Syberia games: They are supported and compiled in, but they won't run as of now, as they need to get their own shaders written, which has not happened yet, so please, don't send bug reports of Syberia crashes. For a more comprehensive changelog of the latest experimental code, see: https://github.com/scummvm/scummvm/commits/ #### 2.8.0 (2023-12-30) New games: - Added support for macOS versions of Syberia and Syberia II. - Added support for The Vampire Diaries, Nancy Drew: Secrets Can Kill, Nancy Drew: Stay Tuned for Danger, Nancy Drew: Message in a Haunted Mansion, Nancy Drew: Treasure in the Royal Tower and Nancy Drew: The Final Scene. - Added support for Reah: Face the Unknown and Schizm: Mysterious Journey. - Added support for Might and Magic Book One. - Added support for Muppet Treasure Island. - Added support for Primordia, Shardlight and Technobabylon. - Added support for The Excavation of Hob's Barrow, Strangeland and Whispers of a Machine. - Added support for Stranga and Cloak and Dagger's AGS games. - Added support for Adibou 1. - Added support for Dark Side. - Added support for Kingdom: The Far Reaches. - Added support for Escape From Hell. - Added support for Wrath of the Gods, Gadget: Invention, Travel and Adventure, The Dark Eye, and 4 other Director titles. New platforms: - Added libretro new shiny port. - Added Atari port. General: - Added optional dependency for libvpx. - Added optional dependency for libmikmod. - Added support for PC98 font ROM. - Added optional dependency for libsonivox, implementing EAS (Embedded Audio Synthesis) sound driver. - Added YUV422 and YUV444 support to Theora decoder. - Implemented specialized CPU routines for graphics blitting for ManagedSurface. - Changed default GM device to "auto" for better compatibility. AGS: - Synced with upstream AGS 3.6.0.53. - Sped up graphics manipulation on modern hardware with CPU-specific code. - Added support for early font rendering, to match the original interpreter. - Added support for playback of transcoded videos in place of unsupported codecs. - Completed implementation of MOD audio playback. - Fixed background music not looping in some games. - Fixed game-breaking bugs in various games (e.g. Strangeland, Chronicle of Innsmouth) - Multiple updates to the game detection tables. Asylum: - Added support for Chinese Sanitarium. Dragons: - Implemented localizations for the copyright screen and main menu. Freescape: - Improved collision and projectile detection using sweepAABB GrimE: - Added support for Chinese Grim Fandango. - Added support for Russian Grim Fandango translations from Fargus, ENPY and 7Wolf. Kyra: - Added support for Kyra1 Amiga French release and DOS Czech fan translation. - Improved game controls menu accuracy for all platforms. - Added support for Chinese EOB2. - Added support for the PC-98 version of EOB2. Mohawk: - Greatly improved the accurary of the code generation for the Domes in Riven: The Sequel to Myst to match the original game. Private: - Added support for the Japanese Windows release. SCUMM: - Added support for unpacked RuSCUMM patches for Russian localizations. - Allow usage of the official Monkey Island 1 Roland MT-32 patch with any EGA version, not just the English release. - Completely rewritten sound code for all Humongous Entertainment games. - Faithfully implemented Mac GUI for Indiana Jones and the Last Crusade, and Loom. - Implemented turning around animation when changing direction for Full Throttle, The Dig and The Curse of Monkey Island. - Added enhancement to Loom: Ctrl+D shows up list of drafts that has been discovered. - Fixed kanji characters rendering issue in Japanese SegaCD version of Monkey Island 1. Text rendering for this game is now pixel perfect. - Implemented complete support for the Macintosh and DOS/V Japanese versions of Indiana Jones and the Fate of Atlantis distributed by MicroMouse. - Implemented network multiplayer support for Backyard Football, Backyard Baseball 2001, and Backyard Football 2002. Sherlock: - Added support for Chinese Serrated Scalpel. - Added data to savegames whose lack could make savegames unwinnable. Sword1: - Rewrote the palette fading system and the game timers to match the original DOS version. - Rewrote all the menu code to make it match the original. This includes the restoration of the Speed setting. - Restored the correct fonts and menu texts for all Russian versions of the game. - Rewrote the audio engine to match the original. Compressed files are still supported. - Tweaked the subtitles routine for the PSX version to match the original. - Restored George's idle animation. - Restored pause functionality: press "P"! - Restored debug commands: CTRL-G for toggling on-screen walkable grids, CTRL-T for displaying debug information, SHIFT-M for displaying crosshairs for the mouse cursor and George's position, and keys 1 and 4 to toggle respectively slow and fast frame pacing mode. - Restored the correct font for the game over screen. - Fixed other various small inaccuracies. - Overall the PC version of the game on ScummVM shouldn't differ from the original executable anymore. - Implemented credits for the PSX version. Sword2: - Added support for Chinese translation. Tinsel: - Fix running out of soundreels error. TwinE: - Added support for Japanese translation. Ultima: - Improve Ultima VI responsiveness. - Fix crash loading Ultima VI savegames when dialogs are open. - Fix ordering of generated items in Ultima VI. - Fix auto-readying throwing weapons in Ultima VI. - Fix Ultima VI crash opening new-style spellbook gump. - Fix Ultima VI actor doll and gump colors. - Fix Ultima VI crash using look action on walls. - Fix several other miscellaneous crashes. - Fix spawners and projectiles to more closely match the original. - Improved Ultima VI AdLib support and added Roland MT-32 support. - Fix multiple Ultima VIII render order issues. - Add support for Ultima VIII Spanish fan translation. - Support Pentagram save game files. - Added configurable double-click time for Ultima VIII. Voyeur: - Added support for German fan translation. Xeen: - Renamed 'xeen' engine to 'mm' for Might & Magic. - Added custom engine option to replace the health gems with HP/SP bars. RISC OS port: - Double buffering is now used in full screen mode when V-sync is enabled. - Added support for hardware palettes.
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