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 Readme for:  Game » Misc » deadlycobra.lha

Deadlycobra

Description: Snake with a twist.
Download: deadlycobra.lha       (TIPS: Use the right click menu if your browser takes you back here all the time)
Size: 6Mb
Version: 0.7.0
Date: 10 Aug 2006
Author: outbak, DrZaiusX11(OS4 port by Curtis Holborn)
Submitter: Curtis Holborn
Email: curtyh/talktalk net
Homepage: http://deadlycobra.sf.net
Category: game/misc
License: GPL
Distribute: yes
Min OS Version: 4.0
FileID: 1991
 
Comments: 2
Snapshots: 0
Videos: 0
Downloads: 236  (Current version)
236  (Accumulated)
Votes: 0 (0/0)  (30 days/7 days)

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DEADLYCOBRA 0.7.0 (http://deadlycobra.sf.net)


Authors:
--------
concept/code: outbak, DrZaiusX11
code submission: Mr Noonan
artwork: DrZaiusX11
music: Cem Kaan
OS4 port by Curtis Holborn.



Compiling Notes:
----------------
Compiled and tested with: 
gcc 3.2.2
SDL 1.2.7 [http://www.libsdl.org]
SDL_image 1.2.3 [http://www.libsdl.org/projects/SDL_image]
SDL_mixer 1.2.5 [http://www.libsdl.org/projects/SDL_mixer]


General:
--------

Deadly Cobra is an SDL-based game similar in gameplay to the classic
Nibbles or snake game. Basically the point of the game is to eat as many 
pebbles (in our case "Men") as possible without eating yourself or 
hitting a wall.  Features include both single and multiplayer modes,
cool 2-D graphics and energizing music for each level.

This project was originally designed to compete in No Starch Press's
game cometition, but has continued to evolve and grow beyond the
December 1st 2001 deadline.

From its conception DeadlyCobra has been designed with simplicity and
size in mind. We have kept the design simple, so it should never have
to be much larger than 1 MB.

If you would like to join our developement team or you just wish to
contribute to the project, just send us an email with your code changes,
suggestions,etc.


Play Notes:
-----------
*Controls:
 Arrows move snake 1
 ASDF move snake 2
 Escape ends the game
 F12 takes a screen shot
 "m" toggles the sound
 "P" pauses the game
 "r" resumes the game
*Points: 
 Fat Men = 4 
 Random Confused Men = 3
 Skinny Men = 2
 Sentry Targets = 1

Adventure Mode 1P
*50 points needed to advance to the next level.
*3 lives per game, +1 for every 3 levels completed (max 9 lives).
*Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
*Difficulty levels affect speed, obstacles, quantity of men & length of snake.
*Beating Adventure Mode is possible.

Longest Snake Mode 1P
*Only sentries appear.
*1 life per game.
*Difficulty levels only affect speed.

H2H Delayed Respawn 2P
*2 player simultaneous mode.
*When a player dies, he will not respawn until the next level or when the other
snake dies.
*3 lives per game.
*Difficulty levels affect speed, obstacles, quantity of men & length of snake.

H2H Instant Respawn 2P
*2 player simultaneous mode.
*When a player dies, he will respawn immediatly.
*3 lives per game.
*Difficulty levels affect speed, obstacles, quantity of men & length of snake.


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