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Spirit Revenge by Yenrab. A game for the Megazeux interpreter. To play this game, you need the interpreter: http://os4depot.net/share/game/megazeux/megazeux.lha To install it, copy Spirit_Revenge/ to Megazeux:games/ Then run the interpreter and select the game. About the game: +-------------------------------|°±²ÛÛÛ²±°|---------------------------------+ | S P I R I T R E V E N G E | °±²Û²±° | D o c u m e n t a t i o n | |-------------------------------| °±²Û²±° |---------------------------------| |Hey, I felt like being artistic| °±²Û²±° | R e a d m e 2 n d ! | +-------------------------------|°±²ÛÛÛ²±°|---------------------------------+ v1.0.9703 I. Introduction a. What is this game? b. What is MegaZeux? c. Who am I? 1. What I have done 2. Where I can be contacted II. Controls a. Your inventory and you b. Getting items III. Features IV. Filelist V. Spoiler VI. Legal Voodoo(doo) VII. Conclusion [I] Introduction ---------------- First of all, thank you for reading. No, you don't need to read this to play the game anymore. I guess there might be maybe one sentence of interesting reading down here somewhere. [Ia] What is this game? ------------------------ This game is a MegaZeux add on world. Very informative, huh? [Ib] What is MegaZeux? ----------------------- Woo. Huh, go to http://www.scsn.net/users/dbwilli to find out. [Ic] Who am I? --------------- It doesn't really matter now, does it? [Ic1] What I have done ----------------------- The Barney Files:I Love You, Escape from Planet Red, Rat Race, Z-Wing, DogFight, Mostly Morphine Powder Strangers, King Rat ]I[ (::shudder::), Stress Relief Demo, and this. [Ic2] Where I can be contacted ------------------------------- E-mail me with some comments at adhesive()ix.netcom.com or send me some cool snail mail at P.O. Box 90523; Houston, TX 77290 or you can sometimes catch me on irc undernet in #megazeux as yenrab [II] Controls -------------- (H) Spirit Revenge help (U) Brings up your Inventory to use, the most integral part of Spirit Revenge. See [IIa1] for more on your inventory and you. (I) Shows descriptions of inventory items. (G) Gets an item and puts it in your inventory (see above). See [IIa2] on how to pick up items. (R) Toggles the Smiley Rotate-O-visioN(tm) feature on/off. See [III] to find out what this feature is anyway. (P) Pause/unpause. Additional "level" specific keys: (L) Certain room descriptions (T) Throw your grappling hook [IIa] Your inventory and you ----------------------------- Your inventory screen looks roughly like this: ---------------------[ Inventory ]------------------------ Select an item to use in the direction you are facing: > [Item name] |[Item picture] > (ex:) Scissors 8< > Nothing ---------------------------------------------------------------------------- **Note: There is no inventory item of scissors, so don't go looking for 'em. To use your inventory, move the player right next to the object you wish to use an item on, have the player turn to face the direction the aforementioned object is in, bring up your inventory (see [II]), select the item you wish to use on the object, and press [ENTER]. If the item used does not work, you will receive a random message telling you (sometimes rudely) that it doesn't. If the item does work (fat chance), a message will tell you what happened. Of course, check out the help in Weirdness for less wordy, more effective instructions, if you didn't understand a word I typed. [IIb] Getting items -------------------- This is a brand new, never before used feature (see [III]), and very easy to use. Following the same method as using an item in the inventory (see [IIa]), once you are next to an item you THINK you can pick up and place in your inventory (usually easy to tell, you can touch the item first and read its description), press G to try to get it. If you can pick it up, a message will tell you that it is now in your inventory. If you can't pick it up, a message will tell you, if you press G when there's nothing there, it will tell you. [III] Features --------------- Smiley Rotate-O-Vision(tm): When you move, the face doesn't just change, it turns around in 2 1/4 D. It causes the tiniest of slowdowns in moving (it uses lockplayer a lot), but since there's no conventional "action" gameplay, it shouldn't affect the game. The toggle S R-o-V feature has been implemented, press R for conventional, 4 way, 2 dimensional smileys, or press R to return to the land of the 2 1/4 D smiley. Inventory System: (no longer) Relatively new, used in many games now (Weirdness, Crystal Cities, Funky Chunky Monkey to name a few) and quite a few demos/beta releases as well. It has a picture of the item beside the description. Get Inventory: Brand spankin' new. Never before used (and if it is, you STOLE IT from ME!), added because it's just too easy to select > "Pick it up" when you touch an item, or just to automatically pick an item up. Pause: This uses freezetime to pause the game, so you can stare at something for a while. If you're like me, and like to watch stuff in slow-mo; pressing enter, f2, or esc blocks out too much of the screen. So this feature was mainly for me while testing. [IV] Filelist ------------- The only reason you would want the filelist is so you know what files you can delete along with the game. Hmm . . . I see . . . Note: All files in the zip are original, therefore you wouldn't have them. Additional SAMs are used in the megazeux file, but are not included, since you probably already have them. spirtrev.mzx : main mzx module a-dark.s3m : music bw_globl.mod : music dungeons.s3m : music indigo.mod : music lwrlites.s3m : music o-78489.mod : music riding.s3m : music spirit.mod : music srev0-5.chr : character sets srev0-4.pal : palettes srevblue.pal : palette srevred.pal : palette srevwite.pal : palette spirit.txt : documentation output.txt : documentation ad_sfx1.sam : sound effect ad_sfx2.sam : sound effect mwa1.sam : sound effect wussie.sam : sound effect [V] Spoiler ----------- It's in SPOILER.TXT [VI] Legal Voodoo(doo) ---------------------- Not responsible for property damage, suicides, bed sores, spontaneous combustion, brain spasms, infertility, or loss of basic motor skills that may occur while playing Spirit Revenge. Do not operate heavy machinery while under the influence of Spirit Revenge. Consider yourself forewarned. All characters, places, and stuff that I made up are Copyright (c) 1996 me. Everything else copyright their respective owners. Feel free to distribute the SPIRIT.ZIP whole and unaltered (that means don't distribute a copy that you messed with). You may not charge a fee for this game, because nobody would pay it. If somebody is willing to, STILL, do not charge a fee for this game. This game is freeware. This game is NOT public domain. There is no registration fee, but a snail mail note with a donation of, oh, say, a buck or two would be appreciated for my "Get More Memory So I Can Make (And Play) Bigger And Better Games" Fund. That's GMMSICM(AP)BABGF for short(er). The address is: GMMSICM(AP)BABGF (or equally humorless title) P.O. Box 90523 Houston, TX 77290 (feel free to cut, paste, and print the above address) Or, if you don't wanna do that (but it sure would be NICE), send me an e-mail, or snail mail if you are so inclined and like to lick stamps, with your comments and stuff. No fruit, please. By pressing P, you agree to all the terms and conditions stated above and free me from any liabilities. Have a nice day. Next! [VII] Conclusion ---------------- *---------------------------+=================+-----------------------------* | G o o d - b y e a n d | END OF DOCUMENT | G o o d L u c k ! | *---------------------------+=================+-----------------------------* You have found my secret message. Hi. :) circa 1997 AD |
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