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Description : zeRace 0.7 AmigaOS4.X ENGLISH VERSION ONLY Special Edition for the French Party Amigateries: http://www.clubevolution4.com/AmiGateries/ Authors: -------- concept / code: Antoine "Royale" Jacquet site: http://royale.zerezo.com/zerace/ OS4 port by Hugues Nouvel HunoPPC. INSTALLATION: - Copy the folder game in your games section, start the executable of ZeRace-0.7-Os4.exe - To play a game against bots, you will first need to launch a local server : ./server "My private server" 5 1 private col Then launch as many bots as you want : ./bot_anticip localhost 3600 0 ./bot_anticip localhost 3600 8 ./bot_anticip localhost 3600 16 Then you can join your own server in zeRace in the "network game" section. If you are under Windows, replace by "server.exe" and "bot_anticip.exe" in MS-DOS commands. You can also use the "local-server-with-bots" scripts. syntax: ./server 'server_name' nb_laps network_speed (public|private) (col|nocol) server_name : the name of the server nb_laps : the number of laps to complete for each race network_speed : frequency of network messages (1 for fast network, 10 for slow network...) private : this server will not be listed in the 'internet games' col : the server will compute collisions between cars ./bot_anticip host port random host : host or ip of the server to connect to port : port number of the server to connect to random : frequency of random moves (0 = no random moves, 1 = only random, 1000 = 1/1000 random moves) - track creation for this game In order to create new tracks, you need to have the 2 following files in the "tracks" directory : A "circuit.png" image, which is what the track will really look like (what the player will see on the screen). The image format is PNG 1024x768 24 bits. A "circuit_function.png" at the same format, which explain how the car mush react on the track. For each pixel in the picture : The green layer is the track quality (the greener, the faster). The "road" should be "255". The "0" values are walls. The red layer are "checkpoints". The track is splited in 32 checkpoints (pixels with a red layer between 0 and 7 are first waypoint, pixels with red layer between 8 and 15 are second waypoint, etc). The blue layer is the grip (high values slide a lot). To do such a picture, you can use layers in "addition" mode. You must also edit the "list.txt" file in order to add infos for your track. Disable your internet connection since this file is overwritten each time the game is launched ! - Enjoy Control : - Keyboard Only - Change your key in the configuration screen NOTES: - Added a new bot based on checkpoints - Option to disable internet accesses - Tested on AmigaOS 4.1 on AmigaOne G3 / G4 and SAM - No support joystick INCLUDE: - COPYING Thanks: Those taking part in the demonstration at AmiGateries 2009 My Wife and children to me allow time to develop Hyperion Entertainment - For the development of Amiga OS 4.0 and 4.1 SpotUp for "Spot's Porting for Dummies" good work for Tips Martin "Mason" Merz for the icons ACube and IMM Informatique for my SAM EP440 and the AMIGA community Bugreports for AmigaOS 4x at NOUVEL (HunoPPC) Hugues nouvel.hugues()orange.fr http://clubevolution4.com/ |
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