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This is a re-upload of the same sources. - recompiled with latest SDL2 - recompiled with -O3 and without debug stuff - added gl4es binary - reworked the Launcher Bermuda Syndrome README Release version: 0.1.7 ------------------------------------------------------------------------------- About: ------ This program is a re-implementation of the engine used in the game Bermuda Syndrome made by Century Interactive and published by BMG in 1995. The original data files are required (retail or demo versions). This rewrite is based on the reversing of the original Windows executable. More informations about the game can be found at [1] and [2]. Running: -------- By default, the engine will try to load the game data files from the 'DATA' directory. The savestates are saved in the current directory. If you have the CD game soundtrack, you can rip the tracks to 22 Khz stereo Vorbis .ogg files. The paths can be changed using command line switches : Usage: bs [OPTIONS]... --datapath=PATH Path to data files (default 'DATA') --savepath=PATH Path to save files (default '.') --musicpath=MUSIC Path to music files (default 'MUSIC') --fullscreen Fullscreen display --widescreen=MODE Widescreen mode ('default', '4:3' or '16:9') Game hotkeys : Arrow Keys move Jack Tab display bag Ctrl display status bar Shift/Space use weapon Enter skip dialogue speech Other hotkeys: C capture screenshot as .tga S save game state L load game state + increase game state slot - decrease game state slot F enable fast mode W toggle fullscreen/windowed display Contact: -------- Gregory Montoir, cyx()users.sourceforge.net URLs: ----- [1] http://www.mobygames.com/game/bermuda-syndrome [2] http://www.reakktor.com/about Changelog release 0.1.7 - added support for game controllers - added widescreen mode (16:9) release 0.1.6 - added screenshot - added original save/load menus - added support for non-interactive part of the demo - added MIDI playback release 0.1.5 - added romfs support - fixed issues with demo data files release 0.1.4 (2011/02/26) - fixed script errors in english and german versions - fixed video overlays release 0.1.3 (2008/03/24) - added missing opcodes, game is now completable - fixed several bugs and issues release 0.1.2 (2007/08/15) - added support for interactive part of the demo version - added support for introduction and ending sequences release 0.1.1 (2007/08/06) - added fullscreen mode - various bug fixes release 0.1.0 (2007/07/30) - first public release |
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