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GuiChan is a small Gui-Library for SDL-based games. Developers can write an ingame-GUI very nicely with it. It is also easy to expand the existing GUI-Classes. It is of course no match compared with a OpenSource GUI system like FLTK... Please note that currently only the SDL-version works, not the OpenGL-version. I deleted the .a lib for OpenGL from the archive, because of that. It compiles for it though, so once the problem (probably has something to do with MiniGL Init code) is solved, it can get easily recompiled for OpenGL Support. Steffen Haeuser tirionareonwe()gmail.com |
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