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The Irrlicht Engine is an open-source realtime 3D engine written in C++. It is cross-platform, using D3D (for win32), OpenGL (for others) and its own software renderers. It is a stable library which has been worked on for nearly 20 years. Irrlicht got a huge community and is used by hobbyists and professional companies alike. The engine is well documented. You can find enhancements for it all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings and so on. And best of all: It's completely free. The engine also big-endian aware for now (it was originally, and in last year I with help from all developers (and Irrlicht ones, and our ones), fix almost all remaining endian issues). The original release of 1.8.4 was in July 2016, and work on 1.9.0 is ongoing right now with a lot of new features added and bugs fixed. Once there will be 1.9.0 out, the AmigaOS4 version will come out as well. Through, 1.8.4 already very enough for making the games, and as examples of its usage there today 3 new games based on it. AmigaOS4 port is on Github here: https://github.com/kas1e/Irrlicht/ and if you find any amigaos4 specific issues plz report them on issues page here: https://github.com/kas1e/Irrlicht/issues (and yes, odyssey didn't work with Github anymore, so you had to use Linux or win32 for Github).
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