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** Update ** Fixed problem with relative paths I compiled this so I could test the OS4 port of libao (the TuneNet GSF plugin is based on this player). -- original readme -- *************** Overview This is playgsf, a linux version of gsf input plugin for winamp, Highly Advanced. Highly advanced was coded by CaitSith2 and Zoopd. It is available at GSF Central: http://www.caitsith2.com/gsf/ Linux port was done by Raphael Assenat, and can be found there: http://projects.raphnet.net/ *************** Changelog v0.7.1: - Fixed a crash when the -e option was used. Thanks to nemesis661 for reporting this. v0.07: Got a patch from Urpo Lankinen which adds: - Output to wave file - Sound output using libao (http://www.xiph.org/ao/). v0.06: - Improvements in the configure script to support non-Linux unix like platforms (Tested on freebsd), - Added a configure option to disable optimisations in case gcc runs out of memory (happens on freebsd with g++ 3.4.2) Many thanks to Emanuel Haupt for providing me a shell on a FreeBSD machine! v0.05: Added a configure script, tested on non-x86 archs and on big-endian. Fixed a path manipulation bug and a typo. Updated documentation. v0.04: Fixed way timing/fade was handled (CaitSith2) v0.03: Sync with Highly Advanced Version 0.11 v0.02: Added option -r to play files in random order and fixed a display bug v0.01: Initial release ***************** Building Note: Since libresample is required to build this project and it is not distributed yet by most Linux distributions (not in gentoo yet, and the libresample makefile does not have an install target...), I have included libresample-0.1.3 with playgsf. It will be built automatically. Start by running the configure script: # ./configure You may pass some options to configure: --enable-ccore Build the C version of the GBA emulation core instead of asm version. If not specified, the C core will be enabled if the CPU is not x86 or x86_64. --enable-asmcore Use the ASM emulation code. x86 only. (Default is guessed) --disable-interpolation The highly advanced website metions that the interpolation code may be the cause of some crashing issues some people have experienced. This options allows you to disable the interpolation code. --disable-optimisations This options disables compiler optimisation. Some versions of gcc seem to enter an infinite memory consuming loop while compiling the emulation engine. If this happens, disabling optimisations will prevent this. # make on a BSD variant, you should use: # gmake Enjoy! **************** Usage ./playgsf [options] files... -l Enable low pass filer -s Detect silence -L Set silence length in seconds (for detection). Default 5 -t Set default track length in milliseconds. Default 150000 ms -i Ignore track length (use default length) -e Endless play -r Play files in random order -h Displays what you are reading right now eg: $ playgsf Krawall-1.minigsf NOTE: .minigsf files usually requires a library file (.gsflib). playgsf expects this file to be in the same directory as the .minigsf **************** Todo - Make a clean C interface (configuration structure instead of extern variables, struct with function pointers for sound output, end of tune notification...) and make something like libplaygsf - Write a plugin for xmms using the lib - Keep up with new Highly Advanced versions **************** Music gsf tunes are available from GSF Central: http://www.caitsith2.com/gsf/ |
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