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Converts Mods to SPC. Now it's finally possible to make your own music for SNES productions. Please notice that you need to rename the spx_core.bin_real_hw to spx_core.bin if you are converting a tune to include in your source. If you are making an SPC then use the one currently named spx_core.bin. Don't have any empty sample slots squeezed in between sample slots. IE: 01. sample data 02. sample data 03. sample data 04. sample data 05. sample data 06. sample data 07. empty 08. empty etc etc.. is fine. 01. sample data 02. empty sample 03. sample data 04. sample data 05. sample data 06. sample data 07. empty 08. empty etc etc.. is _NOT_ fine. Don't finetune your samples. Converting xms to spc doesn't work. When converting a tune do: "xm2snes -b mymod.mod" and you'll get both an SPC and an XMS. The Echo/DSP doesn't work on real HW so ignore those. Name your mod something.mod. mod.something won't be accepted by the converter. When you have converted a tune, and want to convert another one, don't forget to remove temp.a before doing so. Refer to the included docs for more info. Credits: Code: Mukunda OS4Port: Mukunda, Spot Fixes: Salass00 (Thanx again mate!) |
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